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The full CWI/CWX table?
Note: s:shift alp/a:alpha ^ v < >:up,down,left,right
logab:log (logarithm)
(…)
[…]
{…}
<…>
Thank you for visit my website
.͜.
Hex pointers
Hex
Pointer
Operation
0x3A
S 7 3 7
0x3B
S 7 3 8
0x3C
S 7 3 9
0x3D
S 7 3 (-)
0x3E
S 7 3 °°°
0x3F
S 7 3 x-1
______________________________
Uppercase Latin alphabet
Hex
Chars
Display
Operation
Hex
Chars
Display
Operation
41
A
Ans
Ans
50
P
∑(
s (x)
42
B
A
Alp (-)
51
Q
∫(
∫.°-
43
C
B
Alp °°°°
52
R
d/d𝒙(
s ∫.°-
44
D
C
Alp x-1
53
S
∏(
Alp x
45
E
D
Alp sin
54
T
@
S 7 1 6
46
F
E
Alp cos
55
U
@
S 7 v 2 1
47
G
F
Alp tan
56
V
@
S 7 1 7
48
H
𝒙
x
57
W
@
S 7 v 1 2
49
I
𝒚
Alp )
58
X
Min
S 7 1 8
4A
J
PreAns
Alp Ans
59
Y
Max(
S 7 1 9
4B
K
𝒛
A S=>D
5A
Z
Mean(
S 7 2 6
4C
L
𝜃
S 7 1 3
4D
M
@
S 7 4 7
4E
N
@
S 7 4 8
4F
O
@
S 7 4 9
______________________________
Lowercase Latin alphabet
Hex
Chars
Display
Operation
Hex
Chars
Display
Operation
61
a
P(
[Put hex]
70
p
cosh-1(
OPTN 1 5
62
b
Q(
[Put hex]
71
q
tanh-1(
OPTN 1 6
63
c
R(
[Put hex]
72
r
e^(
S ln
64
d
Not(
[Put hex]
73
s
10^(
S log
65
e
Neg(
[Put hex]
74
t
√(
√
66
f
Conjg(
[Put hex]
75
u
ln(
ln
67
g
Arg(
[Put hex]
76
v
3√(
S √
68
h
Abs(
S (
77
w
sin
sin
69
i
Rnd(
S 0
78
x
cos
cos
6A
j
Det(
[Put hex]
79
y
tan
tan
6B
k
Trn(
[Put hex]
7A
z
sin-1(
S sin
6C
l
sinh(
OPTN 1 1
6D
m
cosh(
OPTN 1 2
6E
n
tanh(
OPTN 1 3
6F
o
sinh-1(
OPTN 1 4
______________________________
0x00__ Table
Input/1 level chars table
0x00__
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
0
@
@
@
@
@
@
@
@
@
@
@
@
@
@
1
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
2
𝒊
𝒆
𝜋
:
$
?
@
@
@
@
@
@
,
.
@
3
0
1
2
3
4
5
6
7
8
9
4
M
Ans
A
B
C
D
E
F
𝒙
𝒚
PreAns
[*]
𝜃
@
@
@
5
∑(
∫(
d/d𝒙(
∏(
@
@
@
@
Min(
Max(
Mean(
Sum(
@
@
@
@
6
(
P(
Q(
R(
Not(
Neg(
Conjg(
Arg(
Abs(
Rnd(
Det(
Trn(
sinh(
cosh(
tanh(
sinh-1(
7
cosh-1(
tanh-1(
𝒆^(
^(
√(
ln(
3√(
sin(
cos(
tan(
sin-1(
cos-1(
tan-1(
log(
Pol(
Rec(
8
@
@
@
Int(
Intg(
Ref(
Rref(
RanInt#(
GCD(
LCM(
RndFix(
@
@
@
@
ReP(
9
ImP(
Identity(
UnitV(
Angle(
@
@
@
@
@
@
@
@
@
@
@
@
A
or
xor
xnor
and
@
=
+
-
×
÷
÷R
•
∠
@
B
@
@
@
@
@
@
@
@
₁
₂
@
@
@
@
C
-
b
o
d
h
@
@
@
⌟
^(
x√(
@
@
@
@
@
D
)
▶t
▶a+b𝒊
▶r∠𝜃
-1
2
3
%
!
°
r
g
𝐄
𝐏
𝐓
E
𝐆
𝐌
𝐤
𝐦
𝝁
𝐧
𝐩
𝐟
@
▶Simp
@
@
@
@
@
@
F
0xF_ are different from other calculator so i can′t add it to this
table
Byte 0x4B in other calculator is @ but in fx-580vnx it is variable
𝒛
4D:a @ glitch variable
4E:and a @ glitch variable
4F:and also a @ glitch variable
3 of these glitch variables are useful for spelling
Output/2 level chars table
0x10->0xEC(UN/(EX, CN, JP, RU, VN)): Basic Latin and math punctuations
0x00__
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
0
1
𝒙
𝒚
𝒛
…
▲
▼
▸
₋
$
◁
&
𝑡
ᴛ
ₜ
ₕ
₅
2
!
"
#
×
%
÷
'
(
)
*
+
,
-
.
/
3
0
1
2
3
4
5
6
7
8
9
:
;
<
=
>
?
4
@
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
5
P
Q
R
S
T
U
V
W
X
Y
Z
[
]
^
_
6
−
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
7
p
q
r
s
t
u
v
w
x
y
z
{
|
}
~
8
𝒊
𝒆
°
ʳ
ᵍ
∠
→
∏
⇒
9
≤
≠
≥
⇩
√
∫
ᴀ
ʙ
ᴄ
ₙ
▶
◀
A
⁰
¹
²
³
⁴
⁵
⁶
⁷
⁸
⁹
₍
₎
B
₀
₁
₂
ꜰ
ɴ
ᴘ
▷
C
∑
𝛼
𝛾
𝜀
𝜃
𝜆
𝜇
𝜋
𝜎
𝜙
ℓ
ℏ
₃
D
𝐟
𝐩
𝐧
𝝁
𝐦
𝐤
𝐌
𝐆
𝐓
𝐏
𝐄
𝐹
ₚ
ₑ
ᴊ
ᴋ
E
ᵤ
₉
Å
ₘ
ɪ
₄
↺
ⁿ
F
0xF010->0xF031(UN/(EX, CN, JP, RU, VN): Japanese conversion units
0x00__
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
0
1
2
3
0xF110->0xF1EE(CN/CN): Chinese characters
0
1
2
0xF110->0xF1EE(JA/JP): Japanese characters
0xF210->0xF25B(JA/JP): Japanese additional characters
0xF310->0xF3D6(SR/RU): Serbian Cyrillic alphabet
0xF410->0xF495(VN/VN): Vietnamese vowel with accent marks
All table below are missed some characters byte because these character
are glitched,it will be unlisted